CPA Editor CV9.1 - Mar 20 2023
Engine:
- Added -ed option to immediately start editor on launch (also a checkbox in InitMap)
- Added "press F2 for editor" prompt in title bar
- Added new icon to the main editor exe
- Expanded loading lines in the title bar and splash screen to be more verbose
- Fixed aspect ratio for one more superimposed object function
- Fixed bad platform check in IPT files
Gamedata:
- Added Bob-Omb Battlefield map by RaymanFan1995 and Mae
- Improved ninja pirate behavior to support more uneven terrain
- Removed unnecessary "IA quicksave" files
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CPA Editor CV9 - Nov 23 2022
Engine:
- Fixed DirectX using very low Z-buffer bit depth
- Fixed position and scale of superimposed objects and text
- Increased vertex limit and made certain buffers dynamic
- Improved memory usage logging in allocation errors and memory dump (Ctrl-Shift-M)
- Added new randomized splash screens by Nic
Gamedata:
- Changed game memory block sizes to more sane values
- Added cheat submenu to pause menu
- Added spt_fort_test level
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CPA Editor CV8 - Sep 19 2022
Engine:
- Fixed app not responding when switching to editor mode (hopefully)
- Fixed window focus not being set when clicking inside the viewport in game mode
- Added borderless fullscreen toggle
- Added free window resizing in both game and editor modes
- Added editor splash screen on startup
- Improved window management code and tool window spacing in editor mode
- Fixed collision detection using byte index for arrays with short length
Gamedata:
- Added rabbid_mecha\DRL_RabbidMecha
- Added faisceau\DRL_MechaLaser
- Added Mae's RadicalCity map
- Fixed custom bits in GenCamera models
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CPA Editor CV7 - Jun 25 2022
Engine:
- Added widescreen support
- Added automatic viewport resizing in editor mode
- Added an option to invert mouselook camera rotation axis
- Added pyramidal selection button to main toolbar
- Changed default pyramidal selection view mode to real-time
- Redesigned settings dialog to better fit the available options
- Replaced camera toolbar icons with better, previously unused variants
- Fixed app icon not being displayed in title bar and taskbar
- Fixed vertex and triangle limits, they should be properly increased this time
- Increased texture size limit for editor
Gamedata:
- Added missing debug VS DLLs
- Pause menu improvements
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CPA Editor CV6 - May 10 2022
Engine:
- Increased vertex and triangle limits (10x)
- Fixed error highlight in the AI editor
- Disabled suspending of engine thread when window is inactive
- Fixed even more bugs of the AI editor
Gamedata:
- Increased TMP memory to match new vertex limits
- Added Gen_DRL\DRL_CheckP (implementation of GenCheckPoint)
- Added DarklumChief\DRL_DarkLumChaser (3D implementation of Andre's behavior)
- Added Mae's Fairy Council map & R3 Rayman model
- Cleanup of textures in GameData
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CPA Editor CV5_01 - Apr 20 2022
This is a hotfix release
- Fixed "Hazardous Modification" dialog when moving objects (reverted disabling prefixes for now)
- Fixed SUN_basic crashing the editor when English language is chosen
- Reverted some changes to the AI editor that caused errors
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CPA Editor CV5 - Apr 20 2022
Engine:
- Added -sai parameter to main EXE (enables saving)
- Added a setting to disable name prefixes in editor
- Inverted camera yaw rotation when using mouselook
- Fixed remaining issues with the AI editor
- Fixed AI parser error with #define
- Fixed crash when choosing File->Exit Game
- Fixed vignettes not displaying properly at higher resolutions
- Fixed some superimposed objects appearing too large at higher resolutions
Gamedata:
- Fixed save & init types for Rayman and GlobalActorModel
- Fixed Rayman's action/sound issues
- Fixed ZDx namelists in some families
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CPA Editor CV4 (V61) - Apr 13 2022
- The engine now runs in PC mode instead of N64 mode
- Game viewport now respects resolution settings from Ubi.ini
- Base editor window now resizes in "gameplay" mode to fit game viewport
- Added fields for non-init sound distances and MS Magnet
- Fixed zone activation list being set without correct owner
- Fixed most common cause of "Pb with Designer Variable error"
- Fixed several bugs related to uninitialized variables
- Fixed top bit of DrawMask not being read
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CPA Editor CV3 (V61) "Back to School"- Apr 04 2022
- Restored Rayman's behaviors from Rayman 2
- Added pirates, movable barrel, camera gendoors + a lot of other objects from Rayman 2
- Changes specific to "Back to School" - levels, moving pencils, Rayman's model, etc.
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CPA Editor CV2 (V61) - Feb 16 2022
- Fixed crash when picking 3D position from cursor pos
- Fixed script editor syntax highlighting
- Included missing DLLs in the archive
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CPA Editor CV1 (V61) - Feb 15 2022
- First Windows 10 build
- Compatibility fixes
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