Changelog


CPA Editor CV9.1 - Mar 20 2023

Engine:
  • Added -ed option to immediately start editor on launch (also a checkbox in InitMap)
  • Added "press F2 for editor" prompt in title bar
  • Added new icon to the main editor exe
  • Expanded loading lines in the title bar and splash screen to be more verbose
  • Fixed aspect ratio for one more superimposed object function
  • Fixed bad platform check in IPT files
Gamedata:
  • Added Bob-Omb Battlefield map by RaymanFan1995 and Mae
  • Improved ninja pirate behavior to support more uneven terrain
  • Removed unnecessary "IA quicksave" files

CPA Editor CV9 - Nov 23 2022

Engine:
  • Fixed DirectX using very low Z-buffer bit depth
  • Fixed position and scale of superimposed objects and text
  • Increased vertex limit and made certain buffers dynamic
  • Improved memory usage logging in allocation errors and memory dump (Ctrl-Shift-M)
  • Added new randomized splash screens by Nic
Gamedata:
  • Changed game memory block sizes to more sane values
  • Added cheat submenu to pause menu
  • Added spt_fort_test level

CPA Editor CV8 - Sep 19 2022

Engine:
  • Fixed app not responding when switching to editor mode (hopefully)
  • Fixed window focus not being set when clicking inside the viewport in game mode
  • Added borderless fullscreen toggle
  • Added free window resizing in both game and editor modes
  • Added editor splash screen on startup
  • Improved window management code and tool window spacing in editor mode
  • Fixed collision detection using byte index for arrays with short length
Gamedata:
  • Added rabbid_mecha\DRL_RabbidMecha
  • Added faisceau\DRL_MechaLaser
  • Added Mae's RadicalCity map
  • Fixed custom bits in GenCamera models

CPA Editor CV7 - Jun 25 2022

Engine:
  • Added widescreen support
  • Added automatic viewport resizing in editor mode
  • Added an option to invert mouselook camera rotation axis
  • Added pyramidal selection button to main toolbar
  • Changed default pyramidal selection view mode to real-time
  • Redesigned settings dialog to better fit the available options
  • Replaced camera toolbar icons with better, previously unused variants
  • Fixed app icon not being displayed in title bar and taskbar
  • Fixed vertex and triangle limits, they should be properly increased this time
  • Increased texture size limit for editor
Gamedata:
  • Added missing debug VS DLLs
  • Pause menu improvements

CPA Editor CV6 - May 10 2022

Engine:
  • Increased vertex and triangle limits (10x)
  • Fixed error highlight in the AI editor
  • Disabled suspending of engine thread when window is inactive
  • Fixed even more bugs of the AI editor
Gamedata:
  • Increased TMP memory to match new vertex limits
  • Added Gen_DRL\DRL_CheckP (implementation of GenCheckPoint)
  • Added DarklumChief\DRL_DarkLumChaser (3D implementation of Andre's behavior)
  • Added Mae's Fairy Council map & R3 Rayman model
  • Cleanup of textures in GameData

CPA Editor CV5_01 - Apr 20 2022

This is a hotfix release
  • Fixed "Hazardous Modification" dialog when moving objects (reverted disabling prefixes for now)
  • Fixed SUN_basic crashing the editor when English language is chosen
  • Reverted some changes to the AI editor that caused errors

CPA Editor CV5 - Apr 20 2022

Engine:
  • Added -sai parameter to main EXE (enables saving)
  • Added a setting to disable name prefixes in editor
  • Inverted camera yaw rotation when using mouselook
  • Fixed remaining issues with the AI editor
  • Fixed AI parser error with #define
  • Fixed crash when choosing File->Exit Game
  • Fixed vignettes not displaying properly at higher resolutions
  • Fixed some superimposed objects appearing too large at higher resolutions
Gamedata:
  • Fixed save & init types for Rayman and GlobalActorModel
  • Fixed Rayman's action/sound issues
  • Fixed ZDx namelists in some families

CPA Editor CV4 (V61) - Apr 13 2022

  • The engine now runs in PC mode instead of N64 mode
  • Game viewport now respects resolution settings from Ubi.ini
  • Base editor window now resizes in "gameplay" mode to fit game viewport
  • Added fields for non-init sound distances and MS Magnet
  • Fixed zone activation list being set without correct owner
  • Fixed most common cause of "Pb with Designer Variable error"
  • Fixed several bugs related to uninitialized variables
  • Fixed top bit of DrawMask not being read

CPA Editor CV3 (V61) "Back to School"- Apr 04 2022

  • Restored Rayman's behaviors from Rayman 2
  • Added pirates, movable barrel, camera gendoors + a lot of other objects from Rayman 2
  • Changes specific to "Back to School" - levels, moving pencils, Rayman's model, etc.

CPA Editor CV2 (V61) - Feb 16 2022

  • Fixed crash when picking 3D position from cursor pos
  • Fixed script editor syntax highlighting
  • Included missing DLLs in the archive

CPA Editor CV1 (V61) - Feb 15 2022

  • First Windows 10 build
  • Compatibility fixes